The biggest prize is the currency for Weird West’s two different progression systems. I’d check in at several small farmsteads to see if anyone needed help, or poking and prodding at the world to see what comes out. I spent several hours hunting bounties as Jane, earning money and building my reputation. Weird West pushes you through several different protagonists, one after another, each giving you different characters to meet, new viewpoints and new playstyles.Įach story is like a little vignette, little slices of frontier justice that can get as involved as you want them to be. I want to be penalised for my own failings, not because the camera won’t turn to the precise angle that’ll let me do the interaction I actually want to perform. The isometric camera makes interactions feel imprecise, meaning taking out a guard stealthily and trying to loot his body for a key before you’re spotted by his friends becomes ten times harder. Sadly, as with all immersive sims, there’s a frustrating clumsiness to the world. The game will let you save at pretty much any point by hitting the F5 key, and you’ll want to quicksave often to protect yourself from accidental chaos. The world of Weird West flexes and bends to account for these bizarre encounters and creates several notable set pieces, both intentionally and also because the game’s nature as an immersive sim means that sometimes you’ll accidentally kill a flesh-eating troll with a crate of dynamite, or you’ll try to jump down from a ledge, land on someone, and accidentally start a firefight with an entire town. The biggest achievement of Weird West is that the world it creates is robust enough that it doesn’t feel weird when the bounty you’re chasing turns out to be a werewolf, or a random event turns out to be a witch stood at a crossroads, keen to give you a box you absolutely cannot open before you see her again. Before you know it, people are introducing themselves in the same breath as both a bounty hunter but also the frontier’s biggest expert on immortality. As you pull on strings, everything unravels, with supernatural weirdness arriving unannounced as a rich part of the world. The gang that murdered your son, the murderous Stillwater bandits, seem like pretty standard outlaws until everyone starts to ask why they’re kidnapping so many people, and who their new boss is. It’s time for Jane to take on One Last Job.īut cracks start to show in the standard Western facade. After the death of your son and the kidnapping of your husband, you dig up your guns and head out to the nearby town of Grackle to try and get vengeance, only to discover the town has been massacred and corpses litter the streets. While the game’s opening cinematic hints at something dark and terrifying going on, you’re dropped into the game as a former bounty hunter, Jane, living on a farm after bandits have attacked your farm. This weirdness unfolds around you as you play. READ MORE: ‘Read Only Memories: Neurodiver’ preview: a cyberpunk visual novel bursting with charm.Weird West, the immersive sim from studio WolfEye Studios, puts you in the middle of a dark fantasy version of the wild west where bandits, bartenders and lawmen are sharing screen time with zombies, werewolves and er… pigmen.
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